When microseconds are 'not fast enough'

What? So a recent endeavor of mine was to work on my own minetest mod. Boringly named Yet Another Tech Mod (abbreviated YATM), it’s same name as my unfinished minecraft mod, heck it’s the same thing, just a different game. YATM? Yes, YATM (I pronounce it as Yat-Em, you may do whatever you want, heck even Why-Eh-Tee-Em is fine in my book). Okay, so what’s the problem with microseconds? To quickly getting some basic knowledge out of the way:
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RPG Status Effects

What are Status Effects? What a way to open the article but with a question, indeed status effects. If you’ve ever played an rpg before, one common status effect you may be familiar with is Poison, only curable by an antidote, and sometimes oddly sleeping it off (it’s a wonder what a good night’s rest solves in RPGs.) In short status effects are normally temporary or semi-permament ailments or benefits (rarely) on an entity which normally negatively affect said entity in a myriad of ways, ranging from periodic damage, stuns, disablement or even annoying transformations.
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RPG Battle Stats FMPOV

Hello again! Welcome to another entry in my RPG analysis series (wait I started a series right?) With a brief memory lapse aside, and a obvious non-existent series mention, let’s look at RPG stats. In this post I’ll go over some rather common RPG stats. Please note, these are opinions from my point of view and are in no way backed by any real research outside of actual game examples.
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Revisiting Turn Based Battle Systems

Introduction Originally started in To Battle!, I went over the basic flow for a turn-based battle system based on a wait-time (or counter) system. This time around I’ve decided to break it down a little more with more commentary. Recap The my original article, I covered the basic variable/parameters each entity/actor/object would have in the system. Attributes Name Human Readable Description ap Action Points These are a none negative integer which represents how many points are available to perform actions with.
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Programming Almost 10 Years Later

History I’ve always been interested in the process of creating content, be it, 3d modelling, drawing, composing music or writing, be it the best I had was with 3d modelling and music. But the one hobby that has stuck around while the others withered was none of the above, no the one that became my job, programming. Rewind to 2007, 2008, I finally graduated to 3rd Form (9th grade, for those who use the grade system), one of the optional classes was Information Technology, which just so happened to include a bit of programming.
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Moved From polyfox.io

What happened? I got my own domains icedragon.space and icedragon.io and server instead of sharing one with Blaz. It’s been a long time in the work, I’ve just been lazy. What’s next? I’m not sure what’s next on my plans, I think I’ll post my random ideas about programming, games and music. I used to read your stories, where are they now? I botched the build process for the writing files, so they won’t be up for the meantime.
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