Revisiting Turn Based Battle Systems
Introduction Originally started in To Battle!, I went over the basic flow for a turn-based battle system based on a wait-time (or counter) system.
This time around I’ve decided to break it down a little more with more commentary.
Recap The my original article, I covered the basic variable/parameters each entity/actor/object would have in the system.
Attributes
Name Human Readable Description ap Action Points These are a none negative integer which represents how many points are available to perform actions with.
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